[GUIDE] EVOVA 3D Neural Rendering Engine
The EVOVA Advanced Editor is divided into several interface areas. Each area provides different tools for importing, editing, managing, publishing, and animating 3DGS content. This page gives you a quick overview of the main parts of the editor interface.

The top bar contains the main file and editor controls. You can use the top bar to:
The top bar is where you can manage the overall state of your 3DGS item.
The left sidebar provides tools for managing the scene, objects, and input data. It includes the following main menus.